Native Rokugan Factions and Powers
Natives of Rokugan venerate various elemental affiliations. There are really only 2 gods in Rokugan the Sun and the Moon but a Shukenja (priest) worships the ancestors and the spirits of the land (kami).
Natives all follow one of the kami elemental spirits and are imbued with powers based based on that following.
Turtle Dragons – Earth/Light
Smoke Jaguar – Air
Crimson Lotus – Fire
Saphire Crane – Water
Jade Scorpion – Darkness/Poison
Characters get two of these benefits at character creation. The elemental is effect is the element associated to the faction.
- DR 5/ target element
- Elemental Bolt (Sp): As a standard action, you can unleash a bolt of divine elemental energy from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt. If you hit the foe, the elemental bolt deals 1d6 points of elemental damage + 1 point for every two levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- Imbue attacks with elemental energy +1 to hit +1 elemental damage to melee and ranged attacks.
As a general rule native faction characters get +1 skill checks relating to their Kami. This tends to be highly subjective however.
Further abilities are available but generally are granted on a plot basis based on aiding a kami spirit in game. The rule of thumb is that you can have 1 extra ability granted by a kami spirit every 5 levels.